Struct rustls::server::ServerSessionMemoryCache
source · pub struct ServerSessionMemoryCache { /* private fields */ }
Expand description
An implementer of StoresServerSessions
that stores everything
in memory. If enforces a limit on the number of stored sessions
to bound memory usage.
Implementations§
Trait Implementations§
source§impl Debug for ServerSessionMemoryCache
impl Debug for ServerSessionMemoryCache
source§impl StoresServerSessions for ServerSessionMemoryCache
impl StoresServerSessions for ServerSessionMemoryCache
source§fn put(&self, key: Vec<u8>, value: Vec<u8>) -> bool
fn put(&self, key: Vec<u8>, value: Vec<u8>) -> bool
Store session secrets encoded in
value
against key
,
overwrites any existing value against key
. Returns true
if the value was stored.source§fn get(&self, key: &[u8]) -> Option<Vec<u8>>
fn get(&self, key: &[u8]) -> Option<Vec<u8>>
Find a value with the given
key
. Return it, or None
if it doesn’t exist.Auto Trait Implementations§
impl !Freeze for ServerSessionMemoryCache
impl RefUnwindSafe for ServerSessionMemoryCache
impl Send for ServerSessionMemoryCache
impl Sync for ServerSessionMemoryCache
impl Unpin for ServerSessionMemoryCache
impl UnwindSafe for ServerSessionMemoryCache
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more